Claim Territories and Earn Income
Join epic guilds and take claim of territories. Claimed territories generate taxes for the guild treasury that are shared with guild members.
Join epic guilds and take claim of territories. Claimed territories generate taxes for the guild treasury that are shared with guild members.
An incredibly wide breadth of skills to hone and master, such as cooking, potion making, weapon/armor forging, mining and many more. The better you become at doing something, the more valuable and useful you are to your friends, your guildmates and to the community as a whole. Be the potion master that elevates to unbeatable states. Forge armor that withstands the heaviest blows. Create weapons that transform anything you aim them at into pink mist.
Leave your mark. Every time a new season starts in Machiavellic, top players compete not just for honor and glory that gets shouted down to the masses from the rooftops, but for unique rewards that passively generate tokens for as long as the players own them.
Players buy and sell to each other in the game's central Marketplace, which operates off of 1,000 Marketplace Shards. These shards are distributed ingame, and earn 25% of the revenue from every transaction that happens in the Marketplace. 500 shards can be bought and 500 shards are owned by guilds who control the rarest and most highly contested zones.
As Machiavellic develops, there will be many questions put forth to the community. Those who own $MACH (either bought or earned) will have the ability to help shape the Machiavellic universe as members of the Senate.
Few things in Machiavellic cannot be traded. Since a character's overall experience depends entirely on the equipment they use, nothing is off the table. Trade your favorite tank setup for someone's high damage output fighter. Weapons, armor, potions, runes, materials, gems, precious metals—anything you can find, loot or create is tradeable.
Machiavellic makes its money from ingame Marketplace transactions by taking a small cut when a player buys or sells something to another player. By doing so, we remove the need to include paywalls or to push players through a meat grinder to get through content without having to pay to accelerate progress. This means our only focus is on building a fun and engaging game.
Players are no longer forced to be shoehorned into any specific class. Skills and abilities are formed as a combination of the gear you use and the Archetype Soul Stone you equip. Tanky fighter? Healing Assassin? Anything is possible.